All that remains now of it is the Staff entityĪdded Planning Objects. Managed to remove the RemoveWater Object. Made the FishingTraining reform program much easier for prisoners to pass (since fishing isn't really that difficult) It's easier to cut down on that contraband that way It's still highly recommended that it be enclosed, because of the fishing poles. Removed the Enclosed requirement for the Fishery. Rebalanced the other custom needs, hopefully it won't be too out of control even in extreme cases Maybe this will appease some of you who complained about it - and attract those of you who were disgusted by itĪdded Shower Heads as a provider for the Thirst need. Updated manifest.txt after learning how to add breaks in the text. Now none of them are useless when rotated, and now I'm a slightly better PA modder. Made the changelog (changelog.txt) slightly more readableįixed all of the prefabs.
Removed some of the prefabs that have been added to the game by Introversionįixed some errors with reform_programs.txtĪdded the Iron to the list of Contraband Items, better add metal detectors to your laundry rooms nowįixed the grants (Working ALMOST as intended, I guess I can't set 'Death Row' as a pre-requisite)
Well, let's get into the changes, shall we? The first big update in a really long time.