Pagan stuff and Christian stuff have been the best received, so our players are probably a bit Western-centric, to be honest. 'You know, which features were good, and that we're proud of, and were received well-which are usually the same thing. 'The thing with CK2 is it's lived a very long time, and we've learned a lot of stuff over the years,' Fåhreus says. Merchant Republics and Nomads are among the features that won't be available at launch With that in mind, we recently got a chance to chat with Game Director Henrik Fåhreus about what's changed and what hasn't. So overall, it made its goal with Crusader Kings 3 to emphasize what worked best and was most popular with players of Crusader Kings 2, adding depth to those areas wherever possible. Paradox knew it wouldn't be able to bring everything over. There's definitely a challenge in following up on a game that has seven years of expansions and new features added. From cadet branches to knights to dynamic religions, it's bringing a lot of new stuff to the council table. Crusader Kings 3, the auspicious heir to Paradox's breakout hit medieval ruler simulator, was announced this past weekend at PDXCon.